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LoL Patch 14.8 Notes – MSI 2024 Hype, Champions Rebalance, New Skins and More

Yuriy Sheremet
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LoL Patch 14.8 Notes – MSI 2024 Hype, Champions Rebalance, New Skins and More

League of Legends will soon receive its 8th major update in 2024. Patch 14.8 will be an intermediate but very important update for the game. The thing is, it won't just be a regular gameplay update with balance tweaks like patch 14.7; it will be the official patch for the first international tournament of the 2024 season – the Mid-Season Invitational 2024.

That's why in patch 14.8, Riot focused on polishing champions, resulting in 19 champions receiving adjustments. However, along with patch 14.8, LoL introduced a new line of skins – Blood Moon skins – so everyone will find something they like. We'll tell you everything you need to know about patch 14.9: release date, champion changes, new skins.

Patch 14.8 release date – it’s a Mid-Season Invitational 2024 time!

Patch 14.8 will be released on the official League of Legends servers on April 17, 2024.

Despite the patch coming out on April 17, it's on this version of the game that the Mid-Season 2024 – the first international championship of the 14th competitive season of LoL – will take place. The championship itself will begin on May 1, but professional players need time to adapt to the changes, especially since they affect 19 champions quite significantly.

Now, let's delve into the changes.

All patch 14.8 champions buffs

patch 14.8 notes

Out of the 19 champions, most have received buffs. In total, 13 of them. Some have been buffed minorly, but there are also those who could suddenly become meta for MSI 2024.

Akali

Base health increased.

  • Base Health: 570 – 600

Draven

Q damage increased.

Q - Spinning Axe

  • Bonus Physical Damage: 40/45/50/55/60 (+75/85/95/105/115% bonus AD) – 45/50/55/60/65 (+75/85/95/105/115% bonus AD)

Galio

Base movement speed increased. Q cooldown decreased early.

Base Stats

  • Base Movement Speed: 335 – 340

Q - Winds of War

  • Cooldown: 12/10.75/9.5/8.25/7 – 11/10/9/8/7 seconds

Graves

Passive reload time scaling adjusted, critical damage ratio per pellet increased.

Passive - New Destiny

  • Attack Speed Scaling: Increased Attack Speed scaling from non-level sources towards reload time by 35%
  • Critical Damage Ratio per Pellet: 40% – 45%

Hwei

Passive bonus magic damage increased.

Passive - Signature of the Visionary

  • Bonus Magic Damage: 35-180 (based on level) (+30% AP) – 35-180 (based on level) (+35% AP)

Jarvan IV

Passive damage increased.

Passive - Martial Cadence

  • Bonus Physical Damage: 6% of target's current health – 7% of target's current

Jhin

Bonus movement speed on crits increased. Q damage increased.

Passive - Whisper

  • Bonus Movement Speed on Critical Strike: 10% (+0.4% bonus Attack Speed) – 14% (+0.4% bonus Attack Speed)

Q - Dancing Grenade

  • Minimum Physical Damage: 45/70/95/120/145 (+35/42.5/50/57.5/65% AD) (+60% AP) – 44/69/94/119/144 (+44/51.5/59/66.5/74% AD) (+60% AP)

Kai'Sa

Q damage increased.

Q - Icathian Rain

  • Damage per Missile: 40/55/70/85/100 (+50% bonus AD) (+20% AP) – 40/55/70/85/100 (+55% bonus AD) (+20% AP)

LeBlanc

Q damage increased. W cooldown decreased.

Q - Sigil of Malice

  • Magic Damage: 65/90/115/140/165 (+ 45% AP) – 70/95/120/145/170 (+ 45% AP)

W - Distortion

  • Cooldown: 18/16/14/12/10 – 15/13.75/12.5/11.25/10 seconds

Olaf

Q bonus damage to monsters increased.

Q - Undertow

  • Bonus Damage to Monsters: 5/10/15/20/25 – 5/15/25/35/45

Ryze

W slow increased, cooldown decreased early.

W - Rune Prison

  • Slow: 35% – 50%
  • Cooldown: 13/12/11/10/9 – 11/10.5/10/9.5/9 seconds

Sylas

Q explosion damage to monsters increased.

Q - Chain Lash

  • Damage to Monsters: 70% – 100%

Thresh

Base armor and magic resist growth increased.

Base Stats

  • Base Armor: 31 – 33
  • Magic Resist Growth: 1.3 – 1.55

All patch 14.8 champions nerfs

patch notes 14.8

If 13 champions received buffs at once, then in patch 14.8, Riot was much less generous with nerfs to other champions. However, they couldn't pass by the annoying Azir, who has become a hero in probably all regional splits from LCK to VCS. And rightfully so.

Azir

Base health regen decreased. W damage decreased.

Base Stats

  • Health Regeneration per 5 Seconds: 5 – 3.5

W - Arise!

  • Magic Damage: 0-77 (based on level) (+50/67/84/101/118) (+55% AP) – 0-77 (based on level) (+50/65/80/95/110) (+55% AP)

Briar

Health growth decreased. Q range increased. W bonus attack speed decreased.

Base Stats

  • Health Growth: 100 – 95

Q - Head Rush

  • Range: 450 – 475

W - Blood Frenzy

  • Bonus Attack Speed: 54/68/82/96/110% – 55/65/75/85/95%

Zac

Base health regeneration decreased.

Base Stats

  • Base Health Regeneration per 5 Seconds: 8 – 5

Zeri

Base health decreased.

Base Stats

  • Base Health: 630 – 600

Patch 14.8 champions adjusted

14.8 patch

In addition to buffs and nerfs, some champions in patch 14.8 underwent not significant, but still reworks. These include Mordekaiser and Skarner, who recently received a VGU (Visual and Gameplay Update).

Mordekaiser

Q cooldown decreased. E damage decreased. R is no longer escapable with certain abilities/items.

Q - Obliterate

  • Cooldown: 9/7.75/6.5/5.25/4 – 8/7/6/5/4 seconds

E - Death's Grasp

  • Magic Damage: 80/95/110/125/140 (+60% AP) – 70/85/100/115/130 (+60% AP)

R - Realm of Death

  • (new) Death Realm Escape Interactions: Champions can no longer escape Mordekaiser's Death Realm by using Quicksilver Sash, Mercurial Scimitar, Alistar's Unbreakable Will, Gangplank's Remove Scurvy, Milio's Breath of Life, Olaf's Ragnarok, or Rengar's Ferocity Battle Roar. However, crowd control immunity will still prevent the application of Realm of Death.

Skarner

Rune and item recommendations updated. Mana growth decreased, mana regen growth increased. Q damage increased, mana cost decreased, buff duration increased, Upheaval recast lockout time decreased, Shattered Earth cast time decreased. W mana cost increased, damage decreased.

Recommended Runes and Items

  • Recommended Rune Pages: Updated to offer the following rune pages: Aftershock, Phase Rush, and Conqueror
  • Recommended Items: Added Heartsteel, moved Iceborn Gauntlet later, increased priority of Dead Man's Plate

Base Stats

  • Mana Growth: 45 – 40
  • Mana Regeneration Growth: 0.45 – 0.6

Q - Shattered Earth/ Upheaval

  • Damage per Hit: 10/20/30/40/50 (+40% bonus AD) (+6% of his bonus health) – 10/25/40/55/70 (+60% bonus AD) (+6% of his bonus health)
  • Mana Cost: 40/45/50/55/60 – 30/35/40/45/50
  • Buff Duration: 3.5 – 5 seconds (Note: the buff will still refresh on attacks and upon casting E)
  • Upheaval Recast Lockout Time: 0.75 – 0.5 seconds
  • Shattered Earth Cast Time: 0.5 – 0.35 seconds (Note: this is how long Skarner stands in place pulling the boulder out of the ground before being able to move or attack)

W - Seismic Bastion

  • Mana Cost: 50/55/60/65/70 – 60/65/70/75/80
  • Magic Damage: 60/90/120/150/180 (+80% AP) – 50/75/100/125/150 (+80% AP)

Blood Moon skins release & mystic shop rotation

blood moon skins lol

If information about champion buffs and nerfs doesn't interest you much, perhaps you'll be interested in the LoL store update. With patch 14.8, the game introduced Blood Moon skins for Zyra, Fiddlesticks, and Zed, as well as a rotation in the Mystic Shop:

Now Available

  • Prestige Porcelain Lissandra
  • Prestige Bewitching Miss Fortune
  • Prestige PROJECT: Sylas
  • Prestige Coven Zyra

Leaving the Mythic Shop

  • Prestige PsyOps Ezreal
  • Prestige Winterblessed Warwick
  • Prestige Duality Dragon Volibear
  • Prestige Space Groove Nami

Of course, there were also the classic bug fixes and game quality improvements.

Bugfixes & QoL Changes

Quality of Life Updates

  • Updated Guardian of the Sands Skarner's recall animation.
  • Chroma names of the April Fools skins released in the last patch have been updated to be 107% MORE delicious.
  • Rengar Q and empowered Q now apply critical strike modifiers from items.
  • Malignance will now proc on ultimates that are considered auto attacks, like Warwick or Twitch's R.

Bugfixes

  • Fixed various issues related to spell queueing, such as Yasuo being unable to cancel his queued E's with movement commands.
  • Fixed a bug that caused Brand's Passive to not proc Dark Harvest.
  • Fixed a bug that caused Teemo's E to not proc Dark Harvest
  • Fixed a bug that caused Renekton's W to not apply spell effects.
  • Fixed a bug that caused Mordekaiser's passive to gain stacks for dodged auto attacks.
  • Fixed a bug that caused Shyvana's Dragon form Q to consume Hail of Blades when used as an auto attack reset.
  • Fixed a bug that caused Rengar to lose the reduced cooldown gained from Navori Quickblade after becoming unempowered.
  • Fixed a bug that caused Blade of the Ruined King to not display its cooldown on the scoreboard.
  • Fixed a bug that caused Baron's pull attack to not deal damage.
  • Fixed a bug that caused Moonstone Renewer to be audible through the fog of war.
  • Fixed a bug that caused the terrain changes to temporarily make the screen jittery when spectating.
  • Fixed a bug that caused Skarner's R to not apply a stack of his Passive to minions and monsters when used.
  • Fixed a bug that caused Skarner's W to have a small hole in the damage application area.
  • Fixed a bug that caused Skarner's exit terrain VFX to trigger later than intended.
  • Fixed a bug that caused Skarner's W to not hit all enemies in range if Flash was used during its windup.
  • Fixed a bug that caused Volibear's passive attack speed scaling to not include adaptive or converted stats.
  • Fixed a bug that caused Battlecast Skarner's walk animation to sometimes override his W animation.
  • Fixed a bug that sometimes caused Skarner's second Q cast to dissolve if it was used at the same time as his Flash.
  • Fixed a bug that caused Rift Herald to spawn looking towards the right of the Baron Pit as opposed to the entrance.
  • Fixed a bug that caused Evelynn's VO to mix up first encounter lines for Brand and Dr. Mundo. I mean, they look kind of similar… right?
  • Fixed a bug that caused Evelynn's R VO lines to not play correctly.
  • Fixed a bug that caused certain single target abilities to not deal correct amounts of damage to Zyra's plants.
  • Fixed a bug that caused Briar's W to not grant vision of the nearest target while she was nearsighted.
  • Fixed a bug that caused Taliyah's dance emote to not play the associated VO.
  • Fixed a bug that caused Guardian of the Sands Skarner's taunt animation to not include the shockwave VFX.
  • Street Demons Zyra's Stranglethorns (R) AoE indicator now renders correctly under impassable terrain.

That's all you need to know about patch 14.8 in League of Legends and what will come into the game with it. Let's prepare for the start of the Mid-Season Invitational 2024 (MSI 2024) and continue to follow LoL in our blog.

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Yuriy Sheremet

Yuriy Sheremet – Expert in mobile gaming and esports among shooters and MOBA games.

At EGamersWorld, Yuriy, as in 2020 when he joined the portal, works with content, albeit with adjustments to his area of responsibility.

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